// MIT License

// Copyright (c) 2019 Erin Catto

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

#include "test.h"

class AddPair : public Test
{
public:
    AddPair()
    {
        m_world->SetGravity(b2Vec2(0.0f, 0.0f));
        {
            b2CircleShape shape;
            shape.m_p.SetZero();
            shape.m_radius = 0.1f;

            float minX = -6.0f;
            float maxX = 0.0f;
            float minY = 4.0f;
            float maxY = 6.0f;

            for (int32 i = 0; i < 400; ++i)
            {
                b2BodyDef bd;
                bd.type      = b2_dynamicBody;
                bd.position  = b2Vec2(RandomFloat(minX, maxX), RandomFloat(minY, maxY));
                b2Body* body = m_world->CreateBody(&bd);
                body->CreateFixture(&shape, 0.01f);
            }
        }

        {
            b2PolygonShape shape;
            shape.SetAsBox(1.5f, 1.5f);
            b2BodyDef bd;
            bd.type = b2_dynamicBody;
            bd.position.Set(-40.0f, 5.0f);
            bd.bullet    = true;
            b2Body* body = m_world->CreateBody(&bd);
            body->CreateFixture(&shape, 1.0f);
            body->SetLinearVelocity(b2Vec2(10.0f, 0.0f));
        }
    }

    static Test* Create() { return new AddPair; }
};

static int testIndex = RegisterTest("Benchmark", "Add Pair", AddPair::Create);
